Charlie Oscar is rated 3 out of 5 in the category computer games. Read and write reviews about Charlie Oscar. We create original games!* 2013-PRESENT: Gremlins, Inc. (Early Access 2015, full release 2016, currently continue expanding/improving) http://store.steampowered.com/app/369990/Gremlins_Inc/ Close to 150,000 copies sold across all platforms (Win/Mac/Linux), 88% user approval rating. 2017-PRESENT: Spire of Sorcery (scheduled to hit Early Access in 2018) http://store.steampowered.com/app/637050/Spire_of_Sorcery/ Our core dev team at the end of 2017: > Game designer/writer > UX designer/programmer/artist > Tools/server programmer > Concept artist > Animator/artist/localization coordinator > Community manager (EN/RU) > Producer/bizdev/communication/operations JOBS AT CHARLIE OSCAR: We would like to meet the following people: = >>>>>> Game designer (junior) Working on Spire of Sorcery, our game designer plans events and quests; he could use some help in translating these into actual game data, using our in-house tools (game editors). This position is open both in-house in Vilnius, and remotely. You must have at least a basic understanding of Russian as a lot of our game design is generated in this language =>>>>>>> Communication Working on Gremlins, Inc. and Spire of Sorcery, we communicate A LOT – with our communities as well as with the media. Writing the weekly dev blog is no small feat! The same applies to communication around events (tournaments, new features). English is a must, Russian is preferable, 中文 would be fantastic! =>>>>>> 2D Artist As we move towards the Early Access release of Spire of Sorcery, we're looking to meet 2D Artists (preferably based Vilnius, but other options also possible) to help us generate more and more content for the ever-expanding world of the game – to work with our UX designer and concept artist. * – we also run the annual Games Industry Law Summit as a community event for 100+ games industry lawyers (http://gameslawsummit.org).
Company size
1-10 employees